I was responsible for creating the character model and texture for both M3GAN and Battle Damaged variant. While also responsible for creating Faceless M3GAN.
During the development stage of M3GAN, I worked with the design team to decide how the faceless version of M3GAN would look for the game. In which, I sketched up few concepts ideas of how the faceless version could look but decided to go with the version which is shown towards end of the film. This did provided a challenge since would had to dive into the world of hard surface modeling but was ready for the challenge. I loved how the faceless version of M3GAN turned out and felt my skills and knowledge for hard surface modelling has improved. Hope you all enjoy this!
______________________________________
Weapons assets were created by the Asset teams.